Working with Curves (Written)

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    Curves are objects that are expressed by mathematical functions rather than a series of points like meshes. There are a couple of types of curves that are available. Bezier Curves and Non-Uniform Rational B-Splines (NURBS). Both types of curves are defined in terms of a set of control points.

    Adding Curves

    Curves can be added to the scene from the 'Add' menu found in the 3D viewport header.

    add_curve.png

    Modifying Curves

    The curve properties can be accessed through the curve properties menu (right-click mouse button when lamp is selected). Through the properties menu users can toggle between 'Edit Mode' and 'Object Mode'. Making modifications to a curve is done in 'Edit Mode'. 

    Curve 'Object Mode'

    curve_props.png

    Curve 'Edit Mode'

    curve_edit_mode.png

    While in 'Edit Mode' an additional menu is available that provides common tools needed to manipulate and modify the curve. This menu is called by using the 'Right-Click' mouse button (Edit Mode only). 

    curve_edit_mode_right_click_menu.png

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