Understanding the User Interface (Written)

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    Fluid Designer User Interface

    areas.png

    Areas

    By default the Fluid Designer interface is split into three areas showing three of the available space types: 

    1. Info Header

    info_header.png

    Contains the 'File', 'Edit', 'Render' and 'Help' menus. The Info header also contains information about the scene including the number of vertices, faces, triangles, objects and lamps as well as the memory used by the file and the active object name. By default you cannot change this space type.

    2. File Browser

    The File Browser space allows you to access files on your hard drive. This space is also used to display the available library add-ons that are installed. 

    File_Browser_Space.png

    3. 3D Viewport

    This is the space displays the active scene in a 3D View. This is the space you will be working with the most.

    3D_Viewport_Space.png 

    Splitting Areas

    The work space can be split into multiple areas beyond the three that are shown by default. This can be done by clicking and dragging on one of the splitting handles located in the bottom-left and top-right corners of each area.

    splitting_widgets.png

    3D_view_split.png

    Different Space Types

    By default Fluid Designer only shows three of the available space types. There are several other space types that are not shown by default, but it is important to know that they exist because as you work with Fluid Designer you will need to access them depending on the task you are working on. You can change the space type of each area by selecting the icon in the top left of the header.

    space_type_menu.png

    Saving the default layout

     If you set up a custom interface consisting of different areas and space types you can save your custom layout for future use. To do this, navigate to the 'File' menu and select the 'Save Startup File' command.

    save_startup.png

     

    Blenders User Interface

    Fluid Designer is built on top of an application called Blender, and all of Blender's functionality is available in Fluid Designer. For more information about Blender visit their website below.

    http://www.blender.org/

    To Access Blender Default Interface

    1. Click the plus icon in the top left hand corner of the interface.

      Show_Debug_Tools.png

    2. This will show additional options. Click the Blender Icon to show the Default Blender Interface. 

      Show_Default_Blender_Interface.png

    Turning on Blenders interface will just turn on additional properties and operators in the interface. If you want the interface to look and behave like Blender you need to also Load the Blender Defaults.

    To Load the Blender Defaults

    1. Click the "Load Blender Defaults" button from the "File" Menu.

      Load_Blender_Defaults.png

    2. Then Click OK on the pop up dialog box. Keep in mind this will reload a blank scene so you will lose any unsaved changes to the active file.

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    Microvellum Software